Industry / Project type

XR experience

My Role

Interaction design, UI , videography

Tools

Lore, an immersive library experience for teens to help them discover new interests

Lore, an immersive library experience for teens to help them discover new interests

Background

How might we enhance the library experience for teenagers to help them discover new interests?

Teenagers are at a crucial stage in life where they are exploring new interests to find out who they are. Libraries can be a positive influence / great places to make these discoveries. In this project my teammates and I created a novel extended reality experience for the Carnegie Library of Pittsburgh

The Problem

Teenagers today are reading less and public libraries, an important free resource, is being underutilized

<20%

American teenagers read books everyday

>80%

American teenagers use social media everyday

98%

Technology adoption rate, higher than other demographics

<17%

American teenagers visit libraries on a regular basis

Sources: American psychological association, pew research center

The Outcome

We created Lore, a theme-based mixed reality, library exploration experience that introduces teenagers to a variety of topics to help them discover new interests.

We defined gestures for the mixed reality experience

We defined gestures for the mixed reality experience

Pinch to pick

Pinch to pick

Pinch the artifacts you discover on books

Pinch the artifacts you discover on books

Drag to collect

Drag to collect

Drag the artifacts to the drawer to add them to your collection

Drag the artifacts to the drawer to add them to your collection

Drag the artifacts to the drawer to add them to your collection

Tap to select

Tap to select

Tap on book covers to start your interactive experience

Tap on book covers to start your interactive experience

Swipe to browse

Swipe to browse

Choosing a theme while browsing through the options

Choosing a theme while browsing through the options

Choosing a theme while browsing through the options

We built UI components in the glassmorphism style

We built UI components in the glassmorphism style

The experience

The experience

Choosing a theme

Choosing a theme

WHAT | Users pick one curated themes from the options presented

WHY | Giving options to choose from respects user’s agency while also providing guidance. Updating themes each month allows teenagers to discover a wide range of topics

HOW | Current trends, news, and events, and specially relevance to teenagers considered to create themes.

WHAT | Users pick one curated themes from the options presented

WHY | Giving options to choose from respects user’s agency while also providing guidance. Updating themes each month allows teenagers to discover a wide range of topics

HOW | Current trends, news, and events, and specially relevance to teenagers considered to create themes.

WHAT | Users pick one curated themes from the options presented

WHY | Giving options to choose from respects user’s agency while also providing guidance. Updating themes each month allows teenagers to discover a wide range of topics

HOW | Current trends, news, and events, and specially relevance to teenagers considered to create themes.

Exploring suggested books

Exploring suggested books

WHAT | Books part of the chosen theme get highlighted


WHY | Empowering users with choice helps them feel control over the journey


HOW | Highlighted books emit a gentle glow. Information about each book, including facts and reviews, is presented to help users in making well-informed decisions.

WHAT | Books part of the chosen theme get highlighted


WHY | Empowering users with choice helps them feel control over the journey


HOW | Highlighted books emit a gentle glow. Information about each book, including facts and reviews, is presented to help users in making well-informed decisions.

WHAT | Books part of the chosen theme get highlighted


WHY | Empowering users with choice helps them feel control over the journey


HOW | Highlighted books emit a gentle glow. Information about each book, including facts and reviews, is presented to help users in making well-informed decisions.

Collecting artifacts

Collecting artifacts

WHAT | Users can collect digital artifacts from the theme based books, to receive a unique bookmark made from their collectibles.


WHY | Rewards fuel the user motivation to stay engaged and complete a journey.


HOW | The collection of artifacts triggers the brain's reward center, sustaining the user's engagement in the journey by offering a tangible souvenir to anticipate at the conclusion.

WHAT | Users can collect digital artifacts from the theme based books, to receive a unique bookmark made from their collectibles.


WHY | Rewards fuel the user motivation to stay engaged and complete a journey.


HOW | The collection of artifacts triggers the brain's reward center, sustaining the user's engagement in the journey by offering a tangible souvenir to anticipate at the conclusion.

Immersive pod

Immersive pod

WHAT | Multi-modal interactions with a book and immersion in an enclosed reading nook


WHY | To enhance the understandability of complex and abstract concepts and make book reading a more immersive experience


HOW | Immersive pod that replicates the ambiance of the book, enabling users to engage with the content through various modalities, including viewing dynamic images and exploring three-dimensional objects.

WHAT | Multi-modal interactions with a book and immersion in an enclosed reading nook


WHY | To enhance the understandability of complex and abstract concepts and make book reading a more immersive experience


HOW | Immersive pod that replicates the ambiance of the book, enabling users to engage with the content through various modalities, including viewing dynamic images and exploring three-dimensional objects.

AR Bookmark

AR Bookmark

WHAT | Users take away a physical bookmark that has all the artifacts they digitally collected printed.


WHY | Rewards fuel the user motivation to stay engaged and complete a journey. Physical artifact acts as a tangible memento carrying the experience home and encouraging the user to engage further.


HOW | This unique artifact can be scanned to relive the experience at home through the library app and get involved in the community by leaving review for a book.

WHAT | Users take away a physical bookmark that has all the artifacts they digitally collected printed.


WHY | Rewards fuel the user motivation to stay engaged and complete a journey. Physical artifact acts as a tangible memento carrying the experience home and encouraging the user to engage further.


HOW | This unique artifact can be scanned to relive the experience at home through the library app and get involved in the community by leaving review for a book.

Future Scope

Lore has tremendous opportunity to expand to a larger audience and keep evolving with newer themes

Lore can further be developed to make it even more attractive to the target audience. For example, gaining inspiration from the world of gaming users could put on a virtual “skin” based on the theme and the library could turn into a magical world. The community aspect could be built further through the library app and all the branches of the library within the city could stay connected.